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Post by Jagathara on Aug 10, 2005 1:39:43 GMT -7
*Note each sub level requires the same amount of experience.
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Post by Jagathara on Aug 10, 2005 1:43:33 GMT -7
How experience loss works.
Lets say your overall experience is 275,000 before death and resurrection costs you 1% overall:
1% from each sublevel.......
Fighter 100,000 =1000
Mage 50,000 =500
Healer 25,000 = 250
Ranger 100,000 = 1000
Total experience lost is 2750 which works out to 1% overall but not evenly taken from each sublevel ( ie. 687.2 experience per sublevel.)
*Note the 1% is an arbitrary number used as a simple example.
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Post by RAIVEN on Feb 23, 2006 23:32:37 GMT -7
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Post by RAIVEN on Mar 29, 2007 0:53:54 GMT -7
Hey Cat all the experience levels are here. #shine2#
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Post by BarnCatDrgN on Mar 30, 2007 20:26:07 GMT -7
Level 16 -3,904,409.38 is downright depressing but Level 16 -3,892,763.00 is encouraging, and has me wondering if there's exp gain range set differentials gasp pant pant.. for Undeads as opposed to NotUnDeads or as we call em in the afterlife the pulse-afflicted or perishables.
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borak
Sorcerer's Minion
May your weapon flow with the blood of your enemies
Posts: 11
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Post by borak on Apr 2, 2007 7:34:56 GMT -7
Does tor gear get counted for your healer and mage subs when calculating for the mana gained? My second character just popped (not counting tor) mage 8 and has healer of 7. The mana I gained from the pop was 53.
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Post by RAIVEN on Apr 2, 2007 12:59:01 GMT -7
No, Tor gear adds extra mana when you equip it but you do not lose part of a gain because it was equipped at the time. The amout of mana added by the gear remains the same no matter your level.
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Post by BarnCatDrgN on Apr 2, 2007 19:36:14 GMT -7
I used to be worried about Tor gear stunting your substats, say you have a substat of 9 and you equip a full set of tor making it a 15, I thought then you'd have to meet exp quantity for that 15 instead of the original 9 just to level that substat up. But just think if it was like that, it'd end the tor gear worthiness debate entirely. Quick power now opposed to true power later.
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borak
Sorcerer's Minion
May your weapon flow with the blood of your enemies
Posts: 11
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Post by borak on Apr 3, 2007 11:42:30 GMT -7
(((healer lev + Mage lev) X 2) - 1) + (int gained X 3) + (Dex gained / 2) = MANA GAIN
Ok, so according to the equation (((7+8) x 2) - 1) + (int gained x 3) + (dex gained / 2) = mana gained
29 + (int gained x 3) + (dex gained / 2) = mana gained
So not counting dex and int gain yet. 53 mana from mage pop
53 - 29 = 24
To cover the 24 I would have had to get
8 int, 0 dex 7 int, 6 dex
Does that sound right? Did I get a awesome pop? Sorry, not sure myself cause this is the first time I've really worked mage or healer.
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Post by BarnCatDrgN on Apr 3, 2007 22:24:24 GMT -7
LoL, that's alot of math, if it all wasn't such a lot of training my toenails off I could just play it as if it was a game. But then people judge by levels. {never mind I and many others lower level than I helped BRING you the portal room and displacers and NightDawnDusk and all lol!}
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Post by BarnCatDrgN on Apr 3, 2007 22:30:46 GMT -7
{Omfgd, now I'm doing it! I'm ranting! Aaaggh! Bitter Game Face! :S Yeeaaagghhh!! What the hell, lol.}
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Post by RAIVEN on Nov 22, 2007 23:20:29 GMT -7
Double your strength and add half your dexterity and it should give you your hp points to within .5.
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Post by matrix on Dec 7, 2007 7:54:00 GMT -7
Can anybody post experience needed for 21-30 also?
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Post by BarnCatDrgN on Dec 7, 2007 8:51:47 GMT -7
Thought I saw it on Cgshade somewhere posted by one of the above20s.
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Post by RAIVEN on Dec 13, 2007 1:31:50 GMT -7
New and Revised from Roland
Revised Experience Table
Level 2 100 Level 3 250 Level 4 750 Level 5 1875 Level 6 4688 Level 7 11,720 Level 8 29,300 Level 9 73,250 Level 10 183,125 Level 11 457,812 Level 12 1,144,530 Level 13 1,831,248 Level 14 2,517,966 Level 15 3,204,684 Level 16 3,891,402 Level 17 4,578,120 Level 18 5,264,838 Level 19 5,951,556 Level 20 6,638,274 Level 21 8,000,000 Level 22 9,500,000 Level 23 11,000,000 Level 24 12,500,000 Level 25 15,000,000 Level 26 20,000,000 Level 27 25,000,000 Level 28 30,000,000 Level 29 40,000,000
The data for the first 6 levels came from new characters that I started since Nov 23, 2007.
The data for levels 7 through 10 came from my Rol@nd^ character started in Nov 2007.
Additional data for levels 7 and 9 came from a new character I started in Feb 2008. This character was still at level 6 at 11,715 and reached level 7 at 11,721. He was still at level 8 at 73,248 and reached level 9 at 73,250. This character should be at level 10 in a week or two, so I'll try to validate level 10.
The data for level 11 came from my Leif^ character and from Psychic~. Leif^ was still at level 10 at 457,810. Psychic~ reached level 11 at 457,812.
The data for level 12 came from my Rol@nd^ character that I started Nov 2007. This character reached level 12 today. He was still at level 11 at 1,144,528 and reached level 12 at 1,144,536. In my last table, I showed level 12 at 1,144,500, so this obviously was incorrect. Level 12 must be between 1,144,529 and 1,144,536. I think that 1,144,530 makes the most sense since the amount for level 11 multiplied by 2.5 equals 1,144,530 (457,812 x 2.5 = 1,144,530). The difference between level 11 and 12 is 686,718.
It seems obvious that the experience amount between each of the levels 12 through 20 is the same amount, so the question is what is that amount? To determine this I started by assuming that level 12 is 1,144,530. My original Rol@nd character reached level 15 at 3,204,686. Given these two amounts, the largest number between the levels without going over my amount for level 15 is 686,718. Since 686,718 also happens to be the difference between levels 11 and 12, I think that 686,718 is the amount of the difference between each of the levels 12 through 20. Making this assumption, I recalculated the table and find that this table is consistent with the points where all of my characters reached new experience levels.
The data for levels 21-24 came from Abdul.
The data for levels 25-29 came from Lewd's table that is posted on the Shade Tipit site.
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Post by matrix on Dec 20, 2007 7:37:36 GMT -7
Thanks for that - perfect
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Post by RAIVEN on Jan 19, 2008 2:30:43 GMT -7
Gains on your sublevels are the same as on your overall experience but how do you know when you are going to pop a level? Well, with undeads it is pretty easy. You work fighter until you pop a level plus padding. Write down your experience then start working ranger. For example let's say you have 457,000 overall experience. You hit level ten fighter at 407k experience and put on a pad of 50k. So that means you have 233k in fighter experience and 224k in ranger experience. You will need to put on 233k experience ranging to hit level 11 in your ranger sub.
Ok, now for the mortal. A mortal should be using three of his subs at all times so it is hard to keep an accurate track of the subs but you still have a good idea where you stand if you keep track of you sublevels and write down your experience.
Let's say your mortal has 457000 experience overall. You subs are fighter - 10, ranger - 9, mage - 9 and healer is level 8. You just reached your level 10 fighter.
So you know for sure that your fighter experience is 183000 (and I am rounding these numbers for simplicity). You also know that you have a minimum of 73000 in ranger as it is at level 9, a minimum of 73000 in mage as it is at level 9, and a minimum of 30000 in healer as it is at level 8. If we do the math we see that those all add up to 369000 experience. 457000 minus 369000 gives us 88000 experience to work with and let's say we worked ranger to level 9 or 73000 plus 10000 then switched to fighter. So we know our fighter is about 183000 and our ranger is around 83000 leaving us with 78k experience to distribute between mage and healer. You can make a guesstimate at what you healer and mage experience are from there based on your knowledge of how often you use healer spells.
I know this is not exact but I hope it helps.
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Post by RAIVEN on Jul 19, 2008 12:17:00 GMT -7
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Post by Jagathara on Oct 24, 2008 0:09:43 GMT -7
Ok, now we know the experience for each level up to 30, and we have a model for experience loss but do we know how much experience is in each sublevel? Well, yes and no. Sorta, kinda. We can work out a formula to make a guesstimate based on playing style. Here is a discussion, quoted above, by Trick and Big Can who worked out a formula that I will show in detail here. ClickAnd ClickHere is a model of a level 12 Mortal: Using the example of a level 12 mortal with 1,444,333 experience, Subs are Fighter 11, Mage 10, Healer 9, Ranger 11 and based on shown style of play that would translate to: Add together the amount of experience needed for each sublevel: F=457,000 M=183,000 H=73,000 R=457,000 ------- 1,170,000
Subtract 1,170,000 from 1,444,333 to get unaccounted for experience: 1,444,333 1,170,000 --------- 274,333 Now to go to Trik's formula: Fighter 11 - 2.5^(11-9) = 2.5^2 = 6.25 Mage 10 - 2.5^(10-9) = 2.5^1 = 2.5 Healer 9 - 2.5^(9-9) = 2.5^0 = 1 Ranger 11 - 2.5^(11-9) = 2.5^2 =6.25 That adds up to 16 and converting them to percent would give you the following percentages to plug into the rest of the formula: (numbers are rounded for ease of math) Fighter 39% = 106,989 Experience Mage 15.6% = 42,795 Experience Healer 6% = 16,459 Experience Ranger 39% = 106,989 Experience ____ 99.6% = 273,232 Of course with Undead and Lich it is a little easier since you only need to keep track of two subs at a time.
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Post by RAIVEN on Oct 26, 2008 13:04:43 GMT -7
Just a note that the above formula only works for subs up to level 12 and also note that it is a guesstimate only of your experience based on previous shown style of play.
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